13eme Rue (13th Street) Case study THE WITNESS by Jung Von Matt/Alster Hamburg

The Case study titled THE WITNESS was done by Jung Von Matt/Alster Hamburg advertising agency for 13eme Rue (13th Street) in Germany. It was released in Mar 2011.

13eme Rue (13th Street): THE WITNESS

Released
March 2011
Posted
March 2011
Market
Executive Creative Director
Art Director
Creative Director
Art Director
Creative Director
Art Director
Creative Director
Account Supervisor
Account Supervisor

Credits & Description:

Category: Titanium and Integrated

Advertiser: UNIVERSAL GLOBAL NETWORKS

Product/Service: 13TH STREET

Agency: JUNG von MATT

Date of First Appearance: Mar 13 2011

Entry URL: http://www.movie.the-witness.de

Executive Creative Director: Mathias Stiller (Jung von Matt)

Managing Director: Mark Wilms (Jung von Matt)

Creative Director: Andreas Henke/Arndt Poguntke/Florian Kitzing (Jung von Matt)

Senior Concepter: Daniel Klipfel (Jung von Matt)

Art Director: Daniel Haschtmann/Stefanie Busse/Janic Eberhard (Jung von Matt)

Account Supervisor: Helen Seiffe/Steven Wörns (Jung von Matt)

Agency Producer: Julia Cramer (Jung von Matt)

Director: Joakim Reveman (radical.media)

Managing Director: Christiane Dressler (radical.media)

Executive Producer: Catherine Baikousis (radical.media)

Scriptwriter: Christoph Callenberg/Joakim Revemann (radical.media)

Director of Photography: Mathias Schöningh (radical.media)

Management: Carlo Blatz (Powerflasher)

Digital Producer/Creative Technologist: Fabian Nöthe (Powerflasher)

Technical Developer: David Lindlbauer/Meinhard Gredig (Powerflasher)

Producer: Simone Legner (nhb Studios Berlin)

Editor: Yvonne Stroemer/Thilo Both (nhb Studios Berlin)

Online: Tobias Horvath/Daniel Basle (nhb Studios Berlin)

Sound Designer: Julian Holzapfel/Dennis Beckmann (nhb Studios Berlin)

Composer: Kai Beissner (nhb Studios Berlin)

Media placement: TV Campaign - Tele 5, Sport 1 - 14.03.2011

Media placement: Print Campaign - Prinz, Petra, Für Sie, Brand Eins, TV Digital, GamePro, GamesStar, BIG PICTURE, Geemag - 14.03.2011

Media placement: Website - www.movie.the-witness.de - 14.03.2011

Media placement: Prerolls/ Banner - Max.de, Focus.de, Amica.de, Bild.de, Rtl2.de - 14.03.2011

Media placement: Live Game - Live-Game Took Place In Berlin - 09.04.2011

Media placement: Cinema - Cinart Cinemas Southern Germany - 17.03.2011

Media placement: OOH (CLPs) - Bad Homburg V.d. Höhe, Bergisch Gladbach, Langenfeld, Weimar, Marburg - 14.03.2011

Media placement: OOH (Projection) - Berlin Friedrichstraße - 26.03.2011



Describe the campaign/entry

In 2011, NBC Universal relaunched the new, even more thrilling 13th Street Universal.

Motto of the relaunch: 'Others have viewers. We have eye-witnesses.'

The challenge: Get the audience engaged in the thriller and crime genre like never before.

The insight: 13th Street viewers don't only want to watch thrillers and crime, they also want to feel and experience the thrill.

The idea: A spectacular interactive mix of movie and real life gameplay, promoted in all relevant channels: 'The Witness — The first movie in the outernet'.



Describe how the campaign/entry was launched across each channel in the order of implementation

'The Witness — the first movie in the outernet' is a mobile based real life game. To promote this, we started campaigns in print, television, cinema, outdoor and on web-banners, all leading to the 13th Street website. Here, viewers could apply to be part of this exclusive event and game. With a special software we developed for the iPhone, they could experience their personal thriller directly at the crime scene. But they couldn't witness the action passively, they had to collect evidence in different

locations all over Berlin.

The smartphone became an essential tool to stay in the game.

We also invited celebrities and reporters to be "The Witness" and to play the game. This guaranteed a lot of PR and attention in all media for our message: 'Others have viewers. We have eye-witnesses.'



Give some idea of how successful this campaign/entry was with both client and consumer

This campaign was a huge success both before and after the game. 10% of all website users applied for the game. 13th Street and "The Witness" became the number one topic in international blogs and several social networks. Reports in TV-channels, newspapers and magazines continued to spread our game and our motto: "Others have viewers. We have eye-witnesses."