International Society For Human Rights (ishr) Case study TOURIST PARADISE by Leo Burnett Frankfurt

The Case study titled TOURIST PARADISE was done by Leo Burnett Frankfurt advertising agency for International Society For Human Rights (ishr) in Germany. It was released in Jan 2011.

International Society For Human Rights (ishr): TOURIST PARADISE

Credits & Description:

Category: Titanium and Integrated

Advertiser: INTERNATIONAL SOCIETY FOR HUMAN RIGHTS (ISHR)

Product/Service: HUMAN RIGHTS ORGANISATION

Agency: LEO BURNETT FRANKFURT

Date of First Appearance: Jan 28 2011

Entry URL: http://www.kongregate.com/games/ishrgame/tourist-paradise?acomplete=tourist

Art Director, Producer: Gerard Delmàs (Leo Burnett Frankfurt)

Creative Director: Hans-Juergen Kaemmerer (Leo Burnett Frankfurt)

Chief Creative Officer: Andreas Pauli (Leo Burnett Frankfurt)

Illustration + Animation: Martin Schmidt (herrschmidt.tv)

Art Director: Bjornar Thorsen (Leo Burnett Frankfurt)

Senior Art Director: Claudia Boeckler (Leo Burnett Frankfurt)

Sounddesign: Christian Schneider, Tim Davies (pearls Frankfurt)

Media placement: Online Game - Gaming Platforms E.g. Kongregate.com - 28.01.2011



Describe the campaign/entry

Despite ongoing and considerable human rights violations, Cuba, Egypt and China continue to enjoy great popularity as travel destinations. The International Society for Human Rights wanted to make peole aware of the fact that everytime they book a holiday package they support these inhuman regimes financially. To make people rethink their holiday plans we chose the social media trend online gaming. We created a game called Tourist Paradise. In this game the player takes over the role of a tourist engaged in typical tourist activities. The tourist's action has a parallel effect on an unpleasant paramilitarian character revealed in a split screen scenario. In this way, the player is made aware of the link between the seemingly perfect holiday world and its darker side. The end reveales that this is not a game but rather an appeal by the International Society for Human Rights.



Describe how the campaign/entry was launched across each channel in the order of implementation

First we placed "Tourist Paradise" on popular gaming platforms like Kongregate.com. From there, the game spread itself onto more than 20 different gaming platforms, accompanied by numerous comments in the social media. This shows great involvement of a young target group that enjoys travelling and now hopefully rethink their holiday plans before they book.



Give some idea of how successful this campaign/entry was with both client and consumer

Within the first week we reached more than 18.000 players. The game then made its way onto more than 20 gaming platforms with more than 400.000 players so far without any media budget.