Virgin Mobile Case study GAME OF PHONES by Havas Worldwide Sydney

The Case study titled GAME OF PHONES was done by Havas Worldwide Sydney advertising agency for Virgin Mobile in Australia. It was released in Nov 2013.

Virgin Mobile: GAME OF PHONES

Released
November 2013
Posted
November 2013
Market
Production Agency
Digital Creative
Art Director
Creative Director
Executive Creative Director
Executive Creative Director
Digital Creative Director

Awards:

Cannes Lions, 2014
MOBILE LIONSCraft: Use of Data/InsightBRONZE

Credits & Description:

Type of entry: Craft
Category: Use of Data/Insight
Advertiser: VIRGIN MOBILE AUSTRALIA
Product/Service: VIRGIN MOBILE
Agency: HAVAS WORLDWIDE AUSTRALIA Sydney, AUSTRALIA
Client: VIRGIN MOBILE AUSTRALIA
Product: VIRGIN MOBILE
Entrant: HAVAS WORLDWIDE AUSTRALIA Sydney, AUSTRALIA
Type of Entry: Craft
Category: Use of Data/Insight
Entrant Company : HAVAS WORLDWIDE AUSTRALIA Sydney, AUSTRALIA
Advertising Agency : HAVAS WORLDWIDE AUSTRALIA Sydney, AUSTRALIA
Media Agency : STARCOM MEDIAVEST GROUP Sydney, AUSTRALIA
Production Company : PHOTOPLAY FILMS Sydney, AUSTRALIA
Executive Creative Director: Steve Coll (Havas Worldwide Australia)
Executive Creative Director: Kat Thomas (One Green Bean)
Creative Director: Christopher Johnson (Havas Worldwide Australia)
Art Director: Paris Giannakis (Havas Worldwide Australia)
Copywriter: Christopher Johnson (Havas Worldwide Australia)
Digital Creative Director: Jay Morgan (Havas Worldwide Australia)
Digital Creative: Frida Engstrom (Havas Worldwide Australia)
Account Management Team: Dan Smith/Ben Fayol/Jenny Fallon/Olivia Coyne (Havas Worldwide Australia)
Account Management Team: Matt Holmes/Vyvyan Hammond (One Green Bean)
Tv Producer: Ros Payne (Havas Worldwide Australia)
Print Producer: Warrick Nicholson (Havas Worldwide Australia)
Director: Scott Otto Anderson (Photoplay Films)
Production Producer: Florence Toubier (Photoplay Films)
Client: David Scribner/Nicole Bardsley/Jade Mackay/Serina Saroian/Jordan Kerr (Virgin Mobile Australia)
Post Production: (Method)
Editor: Simon Njoo (Method)
Photographer: Sean Izzard (The Pool Collective)
Music: Hylton Mowday/Andrew Stevenson (We Love Jam)
Client Business Director/Client Business Manager: Chris Caley/Jacqui Purcell (Starcom)
Retouching: (Cream Studios)
Creative Execution:
Our solution was a mobile app-based alternative reality game called ‘Game of Phones’. Prizes were geo-cached throughout Australia’s major cities. To claim a prize, players had to reach a prize location first. To keep it, they had to prevent nearby players from ‘stealing’ their prize for 48 hours. In a world-first, we used dynamic digital posters and mobile GPS tracking to communicate with game players in real time.


Over 3 weeks, 40,000 active players travelled over 230,000 KM’s with prizes, the equivalent of 6 times around the world. The 531 prizes were stolen 82,395 times; an average of 155 steals per prize. The average time playing was 1hr and 12 minutes per active user. Our campaign generated huge interest in Virgin Mobile with 103+ million online impressions, 76,200 visited Facebook tab (50% on mobile), 12,992 social shares & 66% positive online sentiment. It was a Top 20 App on the Android store. Virgin Mobile experienced a 29% uplift in post-paid sales during the campaign period.


Australia’s three big telco’s spend millions on their customer loyalty schemes. But they rely on high-profile prize giveaways that do little to truly engage customers. Virgin Mobile has a much smaller budget, and couldn’t compete in bought media. But we saw an opportunity to prove Virgin Mobile gives customers a better experience. Australia has one of the highest instances of smart phones useage in the world, so we created a fun, engaging mobile gaming campaign called Game of Phones. This mobile campaign became an exciting, engaging customer experience that promoted Virgin Mobile rewards.