Sony Design & Branding, Case study, Making of UNCHARTED TV by BIG FACE, Dentsu Inc. Tokyo, Gt Tokyo

The Design & Branding titled UNCHARTED TV was done by BIG FACE, Dentsu Inc. Tokyo, Gt Tokyo advertising agencies for subbrand: Console Game Software (brand: Sony) in Japan. It was released in Jan 2011.

Sony: UNCHARTED TV

Released
January 2011
Posted
January 2011
Market
Creative Director
Art Director
Director
Agency
Creative Director
Agency

Credits & Description:

Category: Best fictional program, series or film where a client has successfully created a drama, comedy or miniseries around a product or brand

Advertiser: SONY COMPUTER ENTERTAINMENT

Product/Service: CONSOLE GAME SOFTWARE

Agency: DENTSU

Agency: GT INC.

Agency: BIG FACE INC.

Creative Director: Koshi Uchiyama

Creative Director: Mitsuhiro Ito (Dentsu Tokyo)

Copywriter/Planner: Naoki Tanaka (Dentsu Tokyo)

Planner: Naoto Kawakami (Dentsu Tokyo)

Producer: Daiji Tsuchiya (Big Face)

Director: Kentaro Miura (Big Face)

Director: Sayaka Goto (Big Face)

Producer: Kohei Matsumoto (Dentsu Tokyo)

Account Executive: Kenkichi Shimizu (Dentsu Tokyo)

Account Executive: Kazuki Sakurai (Dentsu Tokyo)

Art Director: Kengo Aoki (Dentsu Tokyo)

Media placement: TV - TV,WEB - 1/10/2011



Campaign Description

In Japan, foreign made games are not making good sales. This is because Japanese gamers are used to anime-like character settings and easily understood stories.



Effectiveness

Objective: We had a high goal of selling 300,000 software of Unchated3, while there is a difficulty of selling foreign games in Japan. The recognition level of the software in Japan was almost none.

Strategy: The insight of people who won’t buy foreign games are they judge based on prejudice and stereotype.

Challenge & Solution: Uncharted series has an allure of cinematic real story and a knockdown visual quality. We looked for a pro level gamer of Uncharted2; re-edited the game footage into a TV drama.

Execution: Make the campaign relevant by making an announcement on TV before the campaign. As soon as the campaign started, it gained high viewer ratings and a degree of recognition.



Implementation

A week before the beginning of the campaign, TV programmes announced “An extraordinary TV programme starts next week!” at the initiative of their TV networks, in order to get the attention of more people, not just game fanatics.



Outcome

The TV programme marked high viewer rating, even though this was a late night programme. The sales of Uncharted3 double the previous series. This triggered Japanese gamers to buy other foreign games and sales rose gradually. We can say that our campaign has brought a breath of fresh air into the Japanese game industry.