Australian Defence Force Digital Vrecruitment by Finch, Havas Worldwide Sydney

The Digital Advert titled Vrecruitment was done by Finch, Havas Worldwide Sydney advertising agencies for Australian Defence Force in Australia. It was released in Nov 2016.

Australian Defence Force: Vrecruitment

Media
Released
November 2016
Posted
November 2016
Market
Agency
Executive Creative Director
Art Director
Copywriter
Executive Creative Director

Awards:

LIA Awards 2017
The NewVirtual RealitySilver Winner

Credits & Description:

Entrant: Finch, Sydney
Brand: Australian Defence Force
Corporate Name of Client: Defence Force Recruiting
Senior Account Director: Tim Barrett
Digital Account Director: Christina Werakso
Senior Account Manager: Kate Spencer-Smith
Digital Strategy Director: Bohdi Lewis
Junior Strategist: Ed Scrivens
Managing Director: Dan Smith
Agency: Havas, Sydney
Executive Creative Directors: Seamus Higgins/Stuart Turner
Digital Creative Director: Gustavo Vampre/Josh Bryer
Copywriter: Alex Bolderoff
Art Director: Helen King
Head of Design: Darren Cole
Senior Designer: Nic Adamovich
Junior Deisgner: Amanda Picman/Michael Macgregor
Print Team Lead: Thea Clausen
Production Company: FINCH, Sydney
Producer: Hazel Gibson
Director of Applied Technology: Emad Tahtouh
Development Lead/Game Design: Hamish Pain
Visual Lead/Game Design: Andrew Timms
Technology Production Assistant: Cara Szabo
Senior Applied Technologist: Patrick Barnes
Developer: Levi Jacobsen
3D Artists: Benjamin Bray/James Hurlock/Tyler Hinde
VFX Artists: Jonte Wendt/Quade Biddle
Sound Design Company: Nylon Studios, Sydney
Audio Engineer: Stuart Welch
Synopsis:
To maintain capabilities in line with innovations in technology, the Australian Defence Force (ADF) needs to recruit smart thinkers.
The problem is the next generation doesn’t see the military as a smart career.
Their misconceptions are often based on the entertainment they see, which shows the military as being all about combat. The truth is the ADF is a progressive military with over 200 job roles, not just combat. So before we can recruit them, we have to change their perceptions.
Category 5 is a true VR experience that puts potential candidates’ problem-solving skills and misconceptions to the test. And as players learn about us, we learn about them, through real-time data analysis. Based on how they play, the data is used to generate unique in-game job recommendations, personalise post-game communications, and give specialist recruiters the ability to single out higher-value candidates sooner.
More than a VR experience, Category 5 is a next-generation recruitment platform that doesn’t just reach the new generation, it changes their perceptions about a career in the military.