Svt/national Swedish Television Digital PÅ SPÅRET by Edelman Deportivo Stockholm

PÅ SPÅRET
The Digital Advert titled PÅ SPÅRET was done by Edelman Deportivo Stockholm advertising agency for subbrand: SVT (brand: Svt/national Swedish Television) in Sweden. It was released in Feb 2013.

Svt/national Swedish Television: PÅ SPÅRET

Media
Released
February 2013
Posted
February 2013
Market
Creative Director
Art Director

Credits & Description:

Advertiser: SVT
Agency: DEPORTIVO
Category: Networked Mobile Technology
Digital Director: Anders Hallén (Deportivo)
Digital Project Manager: Magnus Nilsson (Deportivo)
Art Director: Tomas Måsviken (Deportivo)
Editor: Roland Hedlund (SVT)
Creative Director: Stefan Ronge (Deportivo)
Project Manager : Gunnar R Johansson (SVT)
Brief Explanation
The BriefThe iconic TV quiz show På Spåret wanted us to create a digital concept that could engage the three million viewers who quiz along every week.InsightThe show had been going for decades and family members and friends had viewed it together in their couches, competing, since the start. We realized that one of the most engaging game shows in Sweden was trapped in the couch of each living room. And a couch is fairly small.StrategyTo create an expanded gaming universe for the viewers and enhance the experience, give them more and better opponents and to awake a feeling of being part of a movement - not merely viewers of a TV-show.The ideaA second screen gaming environment, simple, intuitive, in real-time and platform independent - because of the diversified viewer base.Launch and implementationWe let viewers unite by challenging each other in a real-time second-screen game, synced with the show during air-time – enabling them to become one with the show. The only thing needed: a smartphone, computer, laptop, or an iPad. Of course the results were easy to share on social media, such as Facebook or Twitter.Technical solutionIn order to create a low threshold for the (rather mature) audience we chose to focus on a completely web-based platform. UI wise we used fully responsible design with graceful downgrade to earlier JS if we detected older clients. To increase the user experience (and minimize the risk of cheating) we synchronized all clients at particular events during the show and sent all answers at once from the clients to the API to check the results. We also matched this result with the others of your Facebook friends (with the same FB-app installed) and returned the friends - and the user's - result to each client. In order to handle the DDOS-like traffic we used three fronts serverside with variable capacity from AWS if/when that would be necessary. ResultA lot of Swedish media, as well as international tech blogs, covered the initiative and the fans of the show applauded it, sharing their results and spreading the word online. After just a couple of shows, tens of thousands viewers had tested their skills through our web application.We placed the couch online. Let the games begin!