Vivo Digital Vivo by Africa Sao Paulo

Vivo
The Digital Advert titled Vivo was done by Africa Sao Paulo advertising agency for Vivo in Brazil. It was released in Dec 2017.

Vivo: Vivo

Brand
Media
Released
December 2017
Posted
March 2020
Market

Awards:

Lions Reach 2018
PR LionsSocial Community Building & ManagementBronze Lion
Lions Good 2018
Glass: The Lion For ChangeGlass: The Lion for ChangeSilver Lion

Credits & Description:

Brand TELEFONICA
Entrant AFRICA SAO PAULO

AFRICA Sao Paulo, Brazil Entrant Company
AFRICA Sao Paulo, Brazil Idea Creation
WEBCORE Sao Paulo, Brazil Production
ASSOCIADOS Sao Paulo, BRAZIL Production
ANTFOOD Sao Paulo, Brazil Production
Sergio Gordilho Africa Chief Creative Officer
Sophie Schonburg Africa Creative Director
Marco Bezerra Africa Creative Director
Sergio Gordilho Africa Creative Director
Felipe Lermen Africa Copywriter
Sophie Schonburg Africa Copywriter
Linus Oura Africa Art Director
Sergio Gordilho Africa Art Director
Matteus Faria Africa Designer
Monique Lopes Lima Africa Special Projects
Juliana Mendonca Africa Special Projects
Julia Newman Africa Special Projects
Fabiana Antacli Africa PR
Carla Guimaraes Africa PR
Isabela Levy Africa PR
Carina Miranda Africa PR
PC Freitas Africa Client Services
Jose Boralli Africa Client Services
Paula Salvarani Africa Client Services
Isabel Castro Africa Client Services
Marcelo Marques Africa Client Services
Andre Africa Client Services
Luiz Fernando Vieira Africa Media
Rodrigo Medeiros Africa Media
Rafael Pascoal Africa Media
Hully Sa Africa Media
Victor Casimir Africa Media
Rodrigo Maroni Africa Planning
Aldo Pini Africa Planning
Marcelo Germano Africa Planning
Priscila Meldonian Africa Planning
Anna Tie Galisi Africa Planning
Rodrigo Ferrari Africa Agency Producers
Patricia Melito Africa Agency Producers
Amadeo Canonico Associados Director
Amadeo Canonico Associados DOP
Felipe Tome . Editing
Cadu Silveira . Editing
Felipe Nascimento Associados Post Producer
Edu Menezes . Motion Designer
Lou Schmidt Antfood Sound Track
Luis Bergmann Antfood Sound Track
Synopsis
Vivo is the biggest internet provider in Brazil. In the last years the brand has embraced equality as a key message in all its campaigns. And gender equality is one of its main concerns. So, when the brand found out that an industry twice as large as Hollywood’s was silent about sexual harassment in online games, it promptly took a stand for girls. After all there are 1.8 billion gamers online everyday. Half of them are girls and they all have suffered some form of harassment while playing. That should stop as soon as possible.

Strategy
Vivo wanted to make a statement: girls need to be respected while playing, too. Despite all the broadcasted campaigns promoting equality, the scenario in the gaming world wasn’t being affected. To make gamers aware we came up with a simple strategy: if users didn’t listen to a brand, they would certainly listen to their idols. So, we invited the main gamer influencers to join our campaign. It took only one week to draw the media’s attention and make thousands of gamers aware of the gender inequality issue. People started to use the campaign’s hashtag #MyGameMyName in their posts in all social media platforms supporting our movement.

Outcome
More than 115 million media impressions with no investment, more than 200,000 social media interactions in different platforms, 98.6% of positive mentions, more than 40 hours of organic content posted on YouTube either of people taking part in the experience or talking about the problem, and most importantly: as we can see in many social media comments, countless girls were encouraged to never hide again thanks to the campaign. That’s a huge contribution to gender equality especially because we were dealing with kids, young boys and girls that were still making up their minds about gender and their roles in society.

Execution
First, we asked the main game influencers to participate in the experience of playing under a female name and share it with all their followers in their YouTube channel. After that, we gathered the most impressive experiences in a single video to give another boost to the campaign. The organic content produced by followers and the strength of our influencers quickly made the media aware of the movement and it became news everywhere.

Campaign Description
We discovered that many girls were hiding their identities behind male nicknames in order to protect themselves while playing. It was very unfair. It had to end. To reach both boys and girls, we would need to count on their idols: the gamer influencers. So we invited the biggest male influencers to participate in an experience: they should change their nicknames to female names and play online for one day. We also asked them to share this experience with their fans and invite them to do the same. And so, they did. From then on the movement spread organically all over the world.

Brief With Projected Outcomes
Nowadays Brazil is a divided country. On one hand we have a broad discussion about gender equality and women empowerment, on the other, the country has a congressman running for the upcoming presidential elections who said during a session in Congress that he might rape a congresswoman if she weren’t ugly. This happened in a country in which one rape happens every 15 minutes. And considering the matter from a broader perspective, in the U.S., Mr. Trump defends the same conservative ideas. This takes its toll on the gaming world, a virtual place where boys and girls are just learning about social manners. In this context, our idea played the role of an amplifier of girl’s voices in order to educate boys and draw parents’ attention.