Jaguar Outdoor, Design & Branding, Case study Actual Reality [image] by Y&R Auckland

Actual Reality [image]
The Outdoor Advert titled Actual Reality [image] was done by Y&R Auckland advertising agency for Jaguar in New Zealand. It was released in Oct 2015.

Jaguar: Actual Reality [image]

Brand
Released
October 2015
Posted
October 2015
Industry
Creative Director
Creative Director
Producer
Production Agency

Awards:

Cannes Lions 2016
OutdoorDigital Outdoor: Ambient Experiential & Immersive DigitalGold Lion
OutdoorAmbient (Non-Standard and Free-Format Outdoor Adve: Interactive Outdoor ExperiencesSilver Lion
DesignBrand Environment & Experience Design: Spatial Brand Installation & ExperienceBronze Lion
DesignBrand Environment & Experience Design: Live EventsSilver Lion
Spikes ASIA 2016
OutdoorAmbient: Interactive Outdoor ExperiencesBronze Spike
Promo & ActivationSectors: Cars & Automotive Products & ServicesBronze Spike
Promo & ActivationUse of Promo & Activation: Use of Exhibitions / InstallationsBronze Spike

Credits & Description:

Agency: Y&R Nz
Brand: Jaguar Land Rover New Zealand
Country: New Zealand
Advertising Agency: Y&R Nz, Auckland
Entrant Company: Y&R Nz, Auckland
Media Agency: Y&R Nz, Auckland
Pr Agency: Campbell And Co., Auckland
Production Company: 8, Auckland
Additional Company: Gyro Constructivists, Kumeu
Creative Director: Gavin Siakimotu (Y&R Nz)
Producer: Gene Keelan (8)
Director: Michael Humphrey (8)
Audio Engineer: Craig Matuschka (Liquid Studios)
Creative Director: Guy Denniston (Y&R Nz)
Media Business Director: Paul Hamilton (Y&R Nz)
Head Of Motion Graphics: Amanda Sasano (Y&R Nz)
Executive Producer: Katie Millington (8)
Head Producer: Liz Rosby (Y&R Nz)
Senior Account Manager: Melanie Cutfield (Y&R Nz)
Head Of Planning: Jono Key (Y&R Nz)
Chief Executive Officer, Chief Creative Officer: Josh Moore (Y&R Nz)
Senior Account Manager: Mike Keen (Y&R Nz)
Editor: Jarrod Wright (8)
General Manager - Media: Nicky Greville (Y&R Nz)
Account Director: Victoria Meo (Y&R Nz)
Synopsis:
We needed to re-launch the newest range of Jaguar F-TYPEs to a younger audience than the brand's traditional demographic, and to surprise and delight them with an unconventional brand experience. The limited budget meant the requirement of a PR-able idea to gain broader reach since there would be no other media support.The brand experience was an installation that took place in the country’s largest automotive and marine expo.
Outcome:
The experiences took place throughout the day, with downtime for resetting and approaching expo patrons as they entered the gates (to ensure they hadn't seen previous 'rides'). Because of the regularly occurring stunts, the Jaguar stand stood out from all its competitors' traditional, static booths and drew the most interested crowds as they waited for the next passenger.Video of the experiences were posted on Facebook and YouTube and were picked up by news media and enthusiast sites, including the country’s most popular content site, stuff.co.nz.F-TYPE sales in 2015 increased by 53% compared to the same time in the previous year.This campaign was the only major in-market activity.This was made all the more impressive considering the total media and production budget had nearly halved.
Campaign Description:
‘Virtual’ is no match for ‘Reality’.Though Virtual Reality technology continues to advance in leaps and bounds, it’s still unable to replicate the thrill of actually driving an F-TYPE. To demonstrate this, Jaguar invited the public at an automotive expo to experience the only virtual reality simulation worthy of the F-TYPE. One that turned out to be not-so-virtual.They were promised a next level VR experience in a Jaguar F-TYPE on, what looked like, a large motion simulator platform. A fake VR helmet played a distraction video while the car was secretly lowered and driven on to the adjacent arena by a precision driver. Hidden cameras inside the passengers’ helmets went live and they were taken on an adrenaline-pumping ride before being obliviously returned to the stand.
Execution:
The primary design challenges were creating the illusion of a static brand installation (VR) with the capability of transforming into a surprisingly different brand experience (performance driving around a track). All while keeping it completely hidden from the passengers.Key to this was a false-bottomed stage which allowed our purpose-built hydraulic stand to lower the car flush to the stage platform. Special lifting points were fabricated to inconspicuously raise and the lower the car without the public realising their true purpose (the car had to seem permanently fixed), these lowered into recesses built into the stage so there would be no tell-tale bumps for our passengers as the car drove off.As the rear of the stand was opened, the car drove across a platform bridging the gap between back of stand and the adjoining arena. Again, to keep the passengers’ transition to the track as seamless as possible.
Strategy:
Virtual reality is the 'technology du jour', especially in the car category - it seems like it's a requirement for every new car launch. But, most of the time, the VR experiences do a better job of selling VR rather than the product it's supposed to be helping promote. It seems like the car brands that are using VR as a promotional tool are relying on the novelty of the technology to make their car seems more interesting than they really are.Sure, adopting new technology makes your brand appear modern, but we took it one step further by subverting it. Making Jaguar feel ahead of the pack