One Show 2017 | ||
---|---|---|
Mobile | Craft: Visual Effects / Animation | Gold |
Interactive | Craft: Visual Effects / Animation | Bronze |
Creative Circle 2017 | ||
Innovation | Best Innovation/use Of New Technology | Gold |
Kinsale Shark Awards 2017 | ||
Film Craft | Best Vr/360/Immersive: Best Vr/360/Immersive | Bronze |
LIA Awards 2017 | ||
The New | Virtual Reality | Gold Winner |
British Arrows Award 2017 | ||
The Winner | VR / 360 | Craft Gold |
AICP Next Awards 2017 | ||
Virtual Reality | - | The Winner |
Brand: Fantastic Beasts And Where To Find Them
Corporate Name of Client: Warner Brothers Pictures
VR Company: Framestore VR Studio, London/New York
VR Developers: Alex Perry/Omar Mohamed Ali Mudhir
Creative Director: Resh Sidhu
Development Producer: Michael Doonan
Development Line Producer: Kent Rausch
Executive Post-Producer: Christine Cattano
VR Supervisor: Michael Cable
Senior VR Developer: Ben Archard
Designers: Dan Solomon/Jaime Klein/Yi Zhou
Post-Producers: Karen Czukerberg/PJ Stegal/ Molly McLaren
VFX Supervisor: Andy Rowan-Robinson
VFX Floor Supervisor: John Montefusco
Concept Designer: Zack Lydon
Senior Technical Artist: Makoto Tanaka
Junior Technical Artist: Will Arterton
Technical Directors: Patrick Ross/Russell Miller/Michi Inoue
Technical Artist: Gera Rusinoff
Lead Game Designer: Jesse Johansen
Audio Programmer: Joey Hernandez
Additional Programming: Bill Davey
3D Artists: James Dic/ Nick Miller/Minji Sohn/Luci Cooke/Stefania Cancemi
FX Technical Director: Nathan Diehl
Junior Asset TDs: Joseph Szokoli/Xiaolai Zheng/Xiaowei Tan/Andrew Trout/Paul Kim
Animation Lead: Shayne Ryan
Creative Consultant: Gavin Fox/Jason Fox
Compositing Lead: Corinna Wilson
Editing Facility: Framestore
Editors: Jonathan Flaum/Jonathan Lewis
Sound Design Company: Antfood
Synopsis:
Before Harry Potter, there was Newt Scamander. ‘Fantastic Beasts and Where to Find Them’ follows the adventures of writer Newt Scamander in New York's secret community of witches and wizards seventy years before Harry Potter reads his book in school. Inspired by the narrative of J.K. Rowling’s latest tale, our studio scripted the Fantastic Beasts experience for the new Google Daydream to make the user truly feel like the protagonist: a wizard with a wand in their hand, able to cast spells and control their environment, whilst tending to their Graphorn, Erumpent and Thunderbird beasts. Using a photorealistic style that combines real-time elements and pre-rendered environments, players will feel that they have been transported right into the very heart of Newt’s magical world.