Ubisoft Film, Digital Tom Clancy’s Ghost Recon Wildlands by Mathematic

The Film titled Tom Clancy’s Ghost Recon Wildlands was done by Mathematic advertising agency for subbrand: Ghost Recon (brand: Ubisoft) in France. It was released in Mar 2016.

Ubisoft: Tom Clancy’s Ghost Recon Wildlands

Released
March 2016
Posted
March 2016
Market
Director

Awards:

LIA 2016
Production & Post-ProductionAnimationBronze Winner

Credits & Description:

Brand: Ghost Recon
Corporate Name of Client: UBISOFT
Heads of Client Services: Romain Foucher-de-Brandois/Nouredine Abboud
Client Account Directors: Alexis Kosciuszko/Romain Bergounhe
Client Account Manager: Sophie Penziki
Agency: Mathematic, Paris
Production Company: Mathematic, Paris
Director: Alex Courtes
Executive Producer: Guillaume Marien
Producer: Rebecca Rice
Post-Production Company: Mathematic, Paris
Executive Post-Producer: Hélène Saint-Riquier
VFX Supervisor: Julien Lambert
VFX Producer: Gouna Logan
VFX 3D Lead: Sebastien Eballard
Animation Company: Mathematic, Paris
Animator: Sebastien Eballard
Music Production Company: Yellow Lab, Paris
Music Producer: Manu Bachet
Music Composer: Alain Johannes
Description of the Project:
Ubisoft Paris produced the cinematic trailer of Ghost Recon Wildlands. This time the Ghosts are up against one of the worlds meanest drug cartel’s. Like a virus, the Santa Blanca Cartel has taken reign over the beautiful rich lands of Bolivia. Only the Ghosts can bring them down, but it is a long road to find and destroy Sueno, the cartel’s kingpin.
Ubisoft Paris approached Mathematic studio in late 2015 to develop ideas for the cinematic trailer of their prestigious military shooter up game, Tom Clancy’s Ghost Recon Wildlands. The trailer needed to communicate the epic open world in which players find themselves for the first time in the franchise history as well as the Mexican Cartel story line. Mathematic brought in director Alex Courtes to work with them to develop a story and direct the film.
After a short introduction to the Ghosts as they skydive into Bolivia, we are taken on an ever increasingly violent tour of the cartels operations. Starting in the peaceful coca fields, we follow the drug trail from its production, transportation and distribution. We see the cartels heavy hand over local communities and their manipulation over the country’s militia. We are introduced to Santa Blanca’s leading figures which lead us to our final goal and the real reason for all the pain and suffering, their illusive and sadistic leader Sueno. We end the film with the start of the fight, as the trail blazing Ghosts begin their mission by taking down one of the cartels drug transits. After winning the project in early 2016, the 6 month long production was launched to create the 2 minute 30s long trailer. The Supervisor led his inexhaustible team of 3D and 2D artists.