Lockheed Martin Film, Outdoor, Digital, DM, Case study The Field Trip To Mars [video] [english] by McCann New York

The Film titled The Field Trip To Mars [video] [english] was done by McCann New York advertising agency for Lockheed Martin in United States. It was released in Mar 2016.

Lockheed Martin: The Field Trip To Mars [video] [english]

Released
March 2016
Posted
March 2016
Production Agency
Producer
Producer
Executive Creative Director
Executive Creative Director
Copywriter
Art Director
Executive Creative Director

Awards:

One Show 2017
Interactive-Best in Interactive
Public RelationsInnovation In Public RelationsGold
InteractiveAmbient / Immersive: Virtual Reality (vr)Gold
Print & OutdoorAmbient Media (indoor & Outdoor): Installations & Immersive - SingleGold
Branded EntertainmentExperiential: Virtual Reality (vr)Gold
Branded EntertainmentInnovation In Branded EntertainmentGold
Cross-PlatformInnovation In Cross-platform: ExperientialGold
Cross-PlatformExperiential: Augmented RealityGold
Cross-PlatformBranding: Brand InstallationsGold
Direct MarketingInnovation In DirectGold
Direct MarketingAmbient / Immersive: InstallationsGold
InteractiveInnovation In Interactive / Ambient: ImmersiveGold
Responsive EnvironmentsCraft: StorytellingGold
Direct MarketingCraft: Use Of Digital Technology - Single Or CampaignGold
Print & OutdoorCraft: Use Of Digital Technology - Single Or CampaignGold
InteractiveAmbient / Immersive: Digital InstallationsGold
Public RelationsEvents & ExperientialGold
Responsive EnvironmentsUse Of Technology: Virtual Reality (vr)Gold
Direct MarketingCraft: Art Direction - Single Or CampaignMerit
DesignInnovation In Design: Immersive DesignGold
InteractiveCraft: Dynamic Data VisualizationMerit
InteractiveCraft: Visual Effects / AnimationMerit
Responsive EnvironmentsInnovation In Responsive EnvironmentsSilver
Direct MarketingCraft: Data-driven Personalization - Single Or CampaignMerit
Public RelationsBrand VoiceMerit
DesignDigital: Interface DesignMerit
LIA 2016
Branded Entertainment-Grand LIA
Integration-Silver Winner
The NEW-Grand LIA
Branded EntertainmentExperiential/Live EventsGold Winner
Branded EntertainmentVirtual RealityGold Winner
The NEWVirtual RealityGold Winner
Branded EntertainmentSocial AwarenessGold Winner
DesignDigital InstallationsGold Winner
DesignExperiential MarketingGold Winner
Non-TraditionalExperientialSilver Winner
Non-TraditionalInteractive InstallationsBronze Winner
Non-TraditionalCorporate ImageBronze Winner
The NEWBrand ExperienceSilver Winner
The NEWTechnology DevelopmentGold Winner
The NEWCreative TechnologyGold Winner
Clio Awards 2016
Branded ContentProduct/Service: OtherSilver
Digital/MobileProduct/Service: OtherGrand
Branded EntertainmentProduct/Service: Event/ExperientialSilver
Digital/Mobile TechniqueProduct/Service: User ExperienceSilver
InnovationProduct/Service: Product InnovationSilver
Out of HomeProduct/Service: TransitGold
Public RelationsProduct/Service: Corporate ImageGold
Cannes Lions 2016
DirectCraft: Experience DesignSilver Lion
DirectDigital & Social: Use of New TechnologySilver Lion
Promo And ActivationDigital & Social: Use of New TechnologySilver Lion
PRDigital & Social: Use of New TechnologyBronze Lion
Promo And ActivationSectors: Corporate ImageGold Lion
DesignDigital & Interactive Design: Digital Installations & EventsGold Lion
DesignBrand Environment & Experience Design: Live EventsSilver Lion
CyberBranded Games: Live DigitalGold Lion
CyberBranded Tech: Spatial TechSilver Lion
MediaUse of Media: Use of StuntsBronze Lion
Promo And ActivationUse of Promo & Activation: Use of Exhibitions / InstallationsGold Lion
Cannes Lions Innovation 2016
Creative DataCreative Data: Data VisualisationGold Lion
InnovationInnovation: Creative InnovationInnovation Lion
Cannes Lions Entertainment 2016
EntertainmentBrand Experience: Innovation in Brand ExperienceSilver Lion
Epica Awards 2016
Virtual RealityVirtual RealityGold
Creative TechnologyCreative TechnologySilver
Ciclope Awards 2016
Experiential DesignLive ExperienceGold
D&AD Impact 2016
Industry Evolution-Graphite Pencil
Creative Circle 2017
InnovationBest Innovation/use Of New TechnologyGold
Andy Awards 2017
EventsCreative TechnologyGrandy
Reset - InnovationCreative TechnologyGold
Branded ContentCreative TechnologyGold
EventsVirtual RealityGold
Reset - InnovationVirtual RealityGold
Branded ContentVirtual RealityGold
EventsTransportationGold
Reset - InnovationTransportationGold
Branded ContentTransportationGold
Branded ContentSpecial EffectsSilver
Web FilmGrandyGold
D&AD 2017
DirectDirect InnovationGraphite Pencil
Digital DesignDigital InstallationsYellow Pencil
Digital MarketingInnovative Use of TechnologyYellow Pencil
DirectDirect Response/AmbientGraphite Pencil
Spatial & Experiential DesignExperiential DesignWood Pencil
New York Festivals 2017
Activation & EngagementUse Of Activation & Engagement: Best Use Of Emerging Technology (Augmented Reality, Virtual Reality, Etc...)Grand Prize Award
Activation & EngagementUse Of Activation & Engagement: Best Use Of Emerging Technology (Augmented Reality, Virtual Reality, Etc...)First Prize Award
Outdoor / Out Of Home MarketingAmbient: Products & Services: TransportationGrand Prize Award
Outdoor / Out Of Home MarketingAmbient: Products & Services: TransportationFirst Prize Award
Best Use Of MediaDirect & Collateral: AmbientSecond Prize Award
Best Use Of MediaOutdoor: InstallationsFirst Prize Award
Best Use Of MediaFilm: InteractiveSecond Prize Award
Activation & EngagementUse Of Activation & Engagement: Exhibitions & InstallationsFirst Prize Award
Avant-Garde / InnovativeAvant-garde Discipline: Activation & EngagementFirst Prize Award
Best Use Of MediaOutdoor: AmbientSecond Prize Award
DesignUse Of Medium: Environmental Design: Exhibitions & Live EventsFirst Prize Award
The ADC Annual Awards 2017
Digital-Black Cube
AdvertisingPop-Ups / Immersive - SingleGold Cube
DigitalInteractive: Augmented Reality / Virtual Reality - SingleGold Cube
AdvertisingPop-Ups / Events - SingleGold Cube
AdvertisingArt Direction / Motion - SingleMerit
DigitalCraft in Digital: Use of Technology - SingleGold Cube
DigitalCraft in Digital: Art Direction SingleBronze Cube
AdvertisingPop-Ups / Installations - SingleSilver Cube
DigitalInteractive / Innovation - SingleGold Cube
DigitalDigital Experiences / Installation - SingleGold Cube
DigitalDigital Experiences / Event - SingleGold Cube
DigitalDigital Experiences / Responsive Environments - SingleGold Cube
MotionMotion / Innovation - SingleSilver Cube
Cresta Awards 2017
Direct MarketingDirect Marketing: Non-commercial DirectGold Winners
Branded EntertainmentBranded EntertainmentGold Winners
Promotions & IncentivesPromotions & IncentivesGold Winners
InteractiveDigital: Transport & CommunicationGold Winners
Ambient MediaAmbient Media: Transport & CommunicationGold Winners
OutdoorOutdoor: Transport & CommunicationGold Winners
InteractiveOffline Interactive Media: Transport & CommunicationGrand Prix Winners
CraftsCraft Interactive: Virtual Reality (interactive)Gold Winners
AICP Next Awards 2017
Innovation-The Winner
Experiential-The Winner

Credits & Description:

Agency: Mccann New York
Brand: Lockheed Martin
Country: USA
Advertising Agency: Mccann New York
Entrant Company: Mccann New York
Media Agency: Universal Mccann, New York
Pr Agency: Weber Shandwick, New York
Production Company: Framestore Vr Studio, New York
Executive Integrated Producer: Christine Lane (Mccann New York)
Group Creative Director: Dave Waraksa (Mccann New York)
Strategy Director: Jessica Mendoza (Mccann New York)
Global Executive Creative Director: John Mescall (Mccann New York)
Executive Integrated Producer: Kathy Love (Mccann New York)
Original Content Creator: Sebastian Savino (Mccann New York)
Senior Producer: Chance Bassett (Mccann New York)
Svp, Executive Music Producer: Eric Johnson (Mccann New York)
Original Content Creator: Eric Perini (Mccann New York)
North American Chief Creative Officer: Eric Silver (Mccann New York)
Copywriter: Joe Moon (Mccann New York)
Art Director: Kavon Johnson (Mccann New York)
Executive Account Director: Lisaann Nocella (Mccann New York)
Chief Strategy Officer North America: Steve Zaroff (Mccann New York)
Executive Creative Director: Vann Graves (Mccann New York)
Account Supervisor:: Chloe Scott (Mccann New York)
Co-Chief Creative Officer New York: Sean Bryan (Mccann New York)
Executive Creative Director: Dan Donovan (Mccann New York)
Executive Planning Director: Mike Medeiros (Mccann New York)
Group Creative Director: Josh Grossberg (Mccann New York)
Chief Production Officer: Nathy Aviram (Craft New York)
Account Director: Rik Koletar (Mccann New York)
Co-Chief Creative Officer New York: Tom Murphy (Mccann New York)
Production Company: Framestore, New York
Senior Executive Producer: Theo Jones
Executive Producer: Jennifer Siegel
Producers: Sue McNamara/Graham Dunglinson
Outcome:
In the week after the launch of the bus, Lockheed Martin saw a
126% increase in mentions within the Mars conversation. In the same timeframe, Lockheed Martin received 260% more mentions than SpaceX, even though SpaceX had been dominating the Mars conversation in years prior.Since the inaugural field trip, videos featuring the virtual field trip have been viewed over 2.5 million times and the bus was even a trending topic on Facebook for more than 24 hours.Conversation spanned across 55 countries and many different groups of people, including educators, Mars enthusiasts, technology influencers, virtual reality experts, parents, and even school transportation organizations, all of whom were inspired by our Field Trip to Mars and excited about the future of deep space travel. Our activation helped Lockheed Martin reclaim the Mars conversation and take their rightful place in front of SpaceX as the leader in the mission to Mars.
Execution:
Over the course of six months, we designed the first-ever headset-free group virtual reality vehicle experience. We started by creating 200 square miles of Mars’ surface using Unreal 4. We then mapped the Mars surface to the real streets of D.C, and showcased geological features, the Curiosity rover, a realistic base camp and a massive Martian dust storm. And then we bought a school bus. We completely gutted the bus to install our custom-built switchable electric glass screens that transitioned from transparent to opaque, and paired them with 4K transparent LCD displays. We then re-outfitted the bus to make it look and feel like any other school bus. By integrating our virtual Mars surface, custom screen technology, GPS, 3-axis accelerometer, magnetometer, and laser surface velocimeter, the bus became our virtual reality “headset”. When the bus moved, the surface moved; and when the bus turned, we turned on Mars too.
Synopsis:
From putting the first American satellite into orbit to being the first company to put man on the moon, Lockheed Martin has always led the way in helping humankind achieve our dreams of exploring beyond our planet. And now we’re building the technology that will take us to Mars. Yet, week after week, Elon Musk and his SpaceX Corporation dominate the majority of conversation related to Mars. Musk and his company are being celebrated for promising to one day get us to Mars, even though they haven’t gone past lower earth orbit (a mere 249 miles above Earth). We needed to take back the Mars conversation and change the narrative from the promise of a far-off future to one that’s actually happening today.
Campaign Description:
To make our leadership a larger part of the cultural conversation, and inspire the first generation that will travel to Mars, we brought the Red Planet closer than it has ever been before. We transformed a classic school bus into an immersive, moving field trip where passengers can see, hear and feel what the surface of Mars is like, and do so as a shared experience without headsets or goggles. Our first riders, D.C.-area students, thought they were going on a normal field trip to the USA Science & Engineering Festival. But the real event started as the windows transformed to reveal the Martian landscape and we surprised them with a field trip unlike any other.By creating this first-of-its-kind technology to bring Mars to Earth, we’re using innovation to inspire an entire generation to realize how much further they can truly go, with some help from Lockheed Martin.
Strategy:
We needed to get the public to recognize that Lockheed Martin is making actual progress to get humankind to Mars. But we couldn’t just show off our technology, we needed to take a bold step forward in getting America ready for our journey to Mars. So we turned our attention towards kids in school today—the generation that will be the first to go to Mars—and created an experience that would not only inspire our future space explorers but also rally the public behind Lockheed Martin’s mission. We called on the public to support the generation that will go beyond.