Xbox Outdoor, Ambient, Case study Survival Of The Grittiest by McCann London

Survival Of The Grittiest
The Outdoor Advert titled Survival Of The Grittiest was done by McCann London advertising agency for Xbox in United Kingdom. It was released in Nov 2015.

Xbox: Survival Of The Grittiest

Brand
Released
November 2015
Posted
November 2015
Executive Creative Director
Creative
Executive Creative Director
Production Agency

Awards:

D&AD Awards, 2016
Branded Content & EntertainmentBranded Content & Entertainment - Live ExperienceWood Pencil
Young Guns Awards 2015
Creative - Content and EngagementContent & Engagement CampaignsBronze
LIA 2016
DigitalEntertainmentBronze Winner
One Show, 2016
Cross-Platform-Silver Pencil
Print & Outdoor-Best in Discipline
Print & OutdoorConsumer - Ambient Media (Indoor & Outdoor) / Pop-UpsGold Pencil
Cross-PlatformConsumer - Experiential Advertising / Events & CompetitionsGold Pencil
Cross-PlatformConsumer - Experiential Advertising / InstallationsSilver Pencil
Print & OutdoorCraft - Writing / WritingMerit
Print & OutdoorConsumer - Ambient Media (Indoor & Outdoor) / Outdoor Installations & Ambient - SingleSilver Pencil
Clio Awards 2016
Digital/MobileProduct/Service: GamesSilver
Branded EntertainmentProduct/Service: Event/ExperientialSilver
DirectProduct/Service: Out of HomeGold
Engagement/ExperientialProduct/Service: AmbientGold
Out of HomeProduct/Service: AmbientSilver
Engagement/ExperientialProduct/Service: EventsSilver
InnovationProduct/Service: Medium InnovationSilver
Out of HomeProduct/Service: BillboardGold
Cannes Lions 2016
DirectStrategy: Launch / Re-launchSilver Lion
DirectUse of Direct Marketing: Use of Ambient Media: Large ScaleGold Lion
OutdoorIntegrated: Integrated Campaign led by OutdoorSilver Lion
OutdoorAmbient (Non-Standard and Free-Format Outdoor Adve: Live Advertising and EventsGold Lion
OutdoorDigital Outdoor: Ambient Experiential & Immersive DigitalGold Lion
OutdoorUse of Outdoor: Use of Ambient OutdoorSilver Lion
OutdoorUse of Outdoor: Use of Adapted Billboards / PostersSilver Lion
MediaUse of Media: Use of OutdoorBronze Lion
IntegratedIntegrated: Integrated CampaignBronze Lion
Promo And ActivationUse of Promo & Activation: Use of Print or Standard OutdoorGold Lion
Epica Awards 2016
DigitalIntegrated CampaignsSilver
Recreation & LeisureRecreation & LeisureGold - Print
Eurobest Awards 2016
Integrated-Bronze Eurobest
OutdoorIntegrated Campaign: Integrated Campaign Led By OutdoorGrand Prix
DirectStrategy: Launch / Re-launchBronze Eurobest
MediaUse Of Media: Use Of OutdoorGold Eurobest
OutdoorDigital Outdoor: Ambient Experiential & Immersive DigitalGold Eurobest
OutdoorUse Of Outdoor: Use Of Adapted Billboards / PostersGold Eurobest
OutdoorAmbient: Live Advertising & EventsGold Eurobest
Promo & ActivationUse Of Promo & Activation: Use Of Print Or OutdoorGold Eurobest
DirectUse Of Direct: Use Of Ambient Media: Large ScaleBronze Eurobest
DirectUse Of Direct: Use Of Print Or OutdoorSilver Eurobest
MediaSectors: Media & PublicationsBronze Eurobest
Promo & ActivationSectors: Media & PublicationsSilver Eurobest
InteractiveBranded GamesSilver Eurobest
OutdoorUse Of Outdoor: Use Of Ambient OutdoorSilver Eurobest
Promo & ActivationUse Of Promo & Activation: Use Of Ambient Media: Large ScaleSilver Eurobest

Credits & Description:

Agency: Mccann London
Alternative title: Survival Billboard
Brand: Microsoft
Country: United Kingdom
Advertising Agency: Mccann London
Entrant Company: Mccann London
Media Agency: Mccann London
Pr Agency: Edelman, London
Production Company: Edelman, London
Editor: Andy Tusabe (Mccann London)
Freelance: Danny Elliot (Mccann London)
Business Director: Sailesh Jani (Mccann London)
Integrated Creative Director: Chad Warner (Mccann London)
Co-President & Cco: Laurence Thomson (Mccann London)
Head Of Audio & Design: Tim Sutton (Mccann London)
Art Director: Jacob Björdal (Mccann London)
Copywriter: Jim Nilsson (Mccann London)
Artworker: Muhammad Qasim (Mccann London)
Planner: Thomas Keane (Mccann London)
Account Manager: Charlotte Walters (Mccann London)
Emea Creative Director: Jamie Mietz (Mccann London)
Emea Creative Director: Sanjiv Mistry (Mccann London)
Head Of Integrated Production: Sergio Lopez (Mccann London)
Senior Tv Producer: Chris Cartwright (Mccann London)
Studio Manager: Ellis Faint (Mccann London)
Print Producer: Liam White (Mccann London)
Account Manager: Charlotte Habin (Mccann London)
Head Of Art: Michael Thomason (Mccann London)
Co-President & Cco: Rob Doubal (Mccann London)
Audio Engineer: Chris Gilbert (Mccann London)
Senior Project Manager: Clare Mann (Mccann London)
Editor: Paul Jenkinson (Mccann London)
Account Director: Aj Coyne (Mccann London)
Associate Legal Counsel: Anja Mcguiness (Mccann London)
Designer: Colin Lee (Mccann London)
Agency Producer: Lois Newcombe (Mccann London)
Executive Producer: Tom Mcloughlin (Mccann London)
Campaign Description:
Xbox turned an advertising channel into an entertainment channel, and in so doing, put gamers in control of the ad. Survival Billboard was a billboard in central London on which eight gamers stood in a test of Lara Croft-like grit, endurance and inner strength, to win a trip inspired by the game. The contestants, who made up the billboard headline, faced blizzards, downpours, harsh wind and intense heat – all controlled digitally by the public via a live stream.
Execution:
Survival Billboard was a single billboard that reached the world, as the action taking place on it was live streamed on Twitch (the number 1 game streaming site), the Xbox dashboard, banner ads, digital OOH and a dedicated microsite. The public gave up on sleep to watch the billboard, to control the weather that the participants were enduring, as well as to support, discuss and speculate about alliances and romances. The winner lasted 22 grueling hours, yet In that one day, the oldest advertising medium was reinvented as a gripping, interactive reality show.
Outcome:
8 minutes average dwell time (vs. 8 seconds for a regular billboard)1000 weather votes per hour£3.8 million in earned media 11000 viewers for 22 hours straight3.5 million views 32000 comments in 22 hours
Strategy:
The aim was to target gamers who were otherwise distracted by the imminent launch of bigger games with bigger budgets, such as Fallout 4 and Star Wars Battlefront. We noticed that the outdoor ads for our competitors were all old-fashioned passive posters (despite gaming being an interactive medium). So our approach was to create a single, interactive experience that tapped into the gamer mentality of total control in order to increase engagement levels. In essence, the strategic approach was to treat an ad for gamers as a game in itself.
Synopsis:
Big video games, like big movies, launch with a huge outdoor presence. It’s become the battleground for new game launches. Yet most outdoor ads are glanced at for just 8 seconds. So how could Xbox get gamers to engage with the launch of the gritty new Tomb Raider reboot during the busiest game launch period in history?